Develop an Idea of a Product

Game Idea - Absolutely Nothing,

My Game Idea is a Mining, Survival game. You play as a character that is sent to a new planet to inhabit. Whilst trying to do this, you face multiple threats from mother nature e.g. Storms, Lightning etc... and alien like characters. The player's character is an unknown entity within a spacesuit. Your spacesuit can obtain several upgrades which makes your character stronger. During your exploration, you will come across a few temples which contain an alien language. You are required to translate this language.

Target Audience,

I would like to address an audience of the age of 12+. I have gathered some research on the official PEGI website about what can be contained in a certain game with the corresponding PEGI rating. I think that the PEGI rating of 12 will be the most suitable for my game. This game will also be aimed for both genders however I think males will be more likely to play it over females due to the genre.


Resource Audit

We have numerous equipment available at hand, for example;

College PC's which are equipped with the necessary software to create our desired game. The only piece of software we have no access to is a sound development software like Reaper or Logic Pro.

Skills Audit

My skills within games design is Blender and creating levels in 3D with Unity. I am also quite comprehensive with the 2D side of games. Due to the fact, I am working in a group with two others, We had to agree on which type of game we want to make, 3D or 2D. Majority vote was for 2D which is why we are using construct to create our game. I do quite enjoy creating pixel art within Photoshop which is one of my main jobs in the group.

One other skill I think I have is being good at animation and animating certain things like objects and environments.

Mind-maps,

Below, are three mind maps we created as a group. The first two I created and the last one we created as a group, together.





These Mind Maps provided very useful strategy as it allowed us to write our ideas down without forgetting them.

Decision on the Idea,

The idea for the game came to our group relatively quickly. We all decided on one idea compared to having three different ideas and then choosing one from them.

Requirements for the Idea,

We are supplied with computers and all the necessary software to create the product. The software is as followed; Construct 2, Photoshop and access to a scanner. I do also have a computer outside of college but it does not have the software above.

Research on Target Audience,

The target audience that this game will be aimed for is 12+. After doing some research on the PEGI website, I read the description to all the age ratings the PEGI 12 suited best. Absolutely Nothing will contain small part of violence but not over the top, realistic violence. There will not be any bad language contained within this game and no nudity.

Games that are rated as a PEGI 12 usually have a broad following as it is aimed towards a wider audience. These games also tend to have complimentary reviews as well as not being bad mouthed.

Examples of games rated PEGI 12 are;

OverWatch
Hyrule Warriors
Portal 2
Star Wars Battlefront II

Examples of Survival games rated PEGI 12 are;

Unturned
Don't Starve

Research Production Techniques Further,

To complete these unit's, we won't need an amazing computer as 2D game creating isn't as demanding compared to 3D game creation.

We will have to trial and error our way through the coding part of our game. As we aren't too knowledgeable about coding however, this will build our knowledge and make us better at it when it is complete.

Constraints,

The main constraint that will be apparent during the project is time. We don't have a lot of time to get this project completed and the way to overcome this constraint is by doing more work outside of college hours.

Another constraint we will have is not having a sound developing program like Reaper or Logic Pro. One way to overcome this hurdle is too use Non-Copyright Music/Sounds from the internet.